![]() ![]() ![]() I wouldn’t call the puzzles ingenious, most of them just involve running around the map finding the right keys to doors, while collecting various gems to buy weapons, torches to light your way, and ammo for your weapons. The game is very challenging and requires a good amount of brain power as well as fast reflexes. Probably the most famous ASCII-only game ever made and also the most ambitious, ZZT is the first release from Epic Megagames, a humble shareware developer that is now one of the best game developers in the business. However, the real appeal of this game is the level editor with its scripting capability, which allows the creation of an unlimited number of new scenarios, stories, characters, traps, machines, and anything else players can think of. Licensed by SoftDisk for On Disk Monthly #60 - September 1991.Įquivalent to a registered copy of ZZT 3.2.A text-mode action/puzzle game, ZZT already comes with a variety of game worlds. The full number of ZZT versions made available to the public is not known, as registered copies of ZZT would sometimes include silently added changes not made available in the shareware versions. On March 15th, 2020, the release of the Reconstruction of ZZT effectively made the ZZT game engine, as well as its documentation and reverse-engineered binary-equivalent source code, available under the terms of the MIT license. On October 10th, 1997, the full version of ZZT was made available at no cost, albeit without the source code due to it being lost in a system failure. ZZT was originally distributed in a shareware model, with the first game world in the official series, Town of ZZT, being available without charge, and additional game worlds ( Caves of ZZT, Dungeons of ZZT, City of ZZT) purchasable via mail order. It received multiple official updates, the final one being ZZT 3.2, as well as a sequel - Super ZZT. ZZT is an action-adventure video game released by Tim Sweeney under Potomac Computer Systems (later Epic MegaGames) on January 15th, 1991. ![]()
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